Pathfinder kingmaker sylvan sorcerer build guide
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Pathfinder: Kingmaker Store Page. Global Achievements. Showing 1 - 10 of 10 comments. Or much the same build but with Sorcerer with maybe the Red Dragon bloodline. Taxxian View Profile View Posts. Shadenuat View Profile View Posts. Oh and water fey take double damage. For midgame, wand of empower, wand of maximize, for damage fireballs. Later can buy wand of quicken to throw them like a casual.
For a bit more exotic: Conjurer with some Necromancy. Arguably Druid has better summons though. Conjuration otoh also has CC like Chains of Light, as well as summons and damaging spells. Last edited by Shadenuat ; 17 Oct, am.
Memorize level 6 Sirocco's, all of them what? Scorching Ray, Hellfire Ray and Disintegrate are capable of upwards of damage and there's nothing stopping you from also taking a focus in Conjuration or Transmutation for disables.
Essentially, you want your Wizard or Sorc to be able to disable using spells like Web, Stinking Cloud, Chains of Light, Obsidian Flow etc etc, disables are very important in this game, particularly the later you go. Also, make use of Rods of Metamagic, they are extremely strong. Originally posted by Cersei Targaryen :. Originally posted by Shadenuat :. Fahrenheit41 View Profile View Posts. With all the over bloated saves on every monster magic users are total crap in this game besides being buff bots.
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Store Page. Pathfinder: Kingmaker Store Page. Global Achievements. Madscientist View Profile View Posts. In my first game I used the dragon tank and it was not very good. When I play the game again I want to use a simple single class, no weird multi class stuff.
I wanted to play a caster and I thought sylvan sorcerer might be good.
I want to play on normal difficulty, no reason to make my life harder just for the sake of it. The idea is that I focus on hindering enemies while my pet and the other party members deal damage. Party: - me to control enemies, pet for damage - Valerie as tank with armor and shield - Single class monk merc see buildmaker thread as second tank and damage - Harrim as druid defender of the true world with leopard pet, uses party buffs delay poison, protection from energy, stoneskinheals and summons - Ekun for damage - Jubilost, I found several enemies with high AC and spell resistance but rather low touch AC, maybe bombs are good here, he has to work as rogue too traps and locks I never had an arcane caster as main char so I have some questions: - I tried to avoid spell that require an attack roll.
Is it OK not to have point blank shot and precise shot early and should I take different bloodline feats? How can my party members kill them without being hit by my spell too?
Most of my spells target fort or ref. If you have any advice that I should take diferent spells or take them in a diferent order, please tell me. Last edited by Madscientist ; 5 Apr, am. Showing 1 - 4 of 4 comments. Instead you could take something like Augmented Summoning and include some summon spells in your build. Both are useful buffs for your pet. Chains of light on level 6 is a very important spell for a CC sorcerer, especially if focused on conjuration.
Constricting Coils is a decent CC spell at level 5 if you need to target will saves. Animal Growth is essential too but you can of course use the Druid for that spell. Thanks a lot. I cannot change spells, so I was looking which ones may be good from beginning to end. A druid can cast them too. Chains of light was not in the wiki as sorc spell. There is still one place at lv5, so I can take constricting coils.
I want to give improved summuns to the duid. A defender of the true world can transform each memorized spell to a summon. I chose conjuration for stuff like grease, web, glitterdust, stinking cloud and so on. If I take point blank shot and precise shot at lv 1 and 3 lv. I play only on normal so it should be OK to have 1DC less.
With 3 pets me, Harrim, Ekun and Harrims spiritshift we could call ourselves the travelling zoo. How do you manage that your party members are not CCed by your spells?Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Pathfinder: Kingmaker Store Page. Global Achievements. I'm considering a Sorcerer for my next play through. I've heard some folks are able to get their spell DCs to level 50, which is high enough to effect mobs that actually matter.
How do folks do this? What is the optimum sorcerer build? Showing 1 - 15 of 31 comments. Balekai View Profile View Posts. That probably gets you the highest DCs as a sorcerer.
Whether it's the most optimal sorcerer. Arguable Sylvan Sorcerer is really, really good too with the pet. Sylvan sure is 1 unfair sorc. Mostly due ti the ability to lure mobs around wiht a pet. As for the builds you can look on gog forums.
It'll take too long otherwise. If so I'll look for it. Shadenuat View Profile View Posts. Daidre View Profile View Posts. So it only -1 DC difference from Profane bonuses. My Wizard based AT was able to get 40 Int on last run. You can put some p. Thanks guys, where is this profane item found? Originally posted by thelebk :. I personally would not sacrifice 2 levels of Sorc for Alchemist, etc. Last edited by tommyc ; 17 Apr, pm.
Tommyc Wow! How does the alchemist levels help? I found the staff its in Varnholds lot. Of course I am not sure yet how items transfer from the DLC to the main game I'd sooner settle for cloak of lost souls and necro dagger.
Ineffect Why?The Sorcerer is a class in Pathfinder: Kingmaker. Scions of innately magical bloodlinesthe chosen of deitiesthe spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magicsorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats.
Just as varied as these innately powerful spellcasters ' abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magicletting it rule their lives with often explosive results.
Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself. Role: Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages.
As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook. Their bloodlines also grant them additional abilities, assuring that no two sorcerers are ever quite alike.
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. She can cast any spell she knows without preparing it ahead of time. Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day.
Her base daily spell allotment is given on Table: Sorcerer.Pathfinder Kingmaker, Casters Are Weak Early Game?
In addition, she receives bonus spells per day if she has a high Charisma score see Table: Ability Modifiers and Bonus Spells. Each sorcerer has a source of magic somewhere in her heritage that grants her spellsbonus featsan additional class skilland other special abilities. Bloodlines implemented in Pathfinder: Kingmaker :.
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Categories :. Cancel Save.Hi everyone : me and my friends are playing the " Rise of the Runelords " campaign and i need some advise on my character build. I started as a druid, but i didn't enjoy it very much due to the number of summoned creature, so i changed to a kitsune sorcerer with the sylvan bloodline.
So, now I'm thinking to change a little bit and concentrate on buffing my animal companion a roc and using transmutation spells on it to make most of the damage. Which Feats and spells are useful to this? Thanks a lot :. Your biggest problem as an arcane caster, the options to make your natural weapons magical are non existent which is going to be the biggest issue until you can cast limited wish, to cast magic fang greater on your animal companion but that's not until level But anyway would recommend With the share spell features can cast spells personal with target of you on your animal companion :.
This lets it's attacks count as both magic and silver. Another option is to take the evolved companion feat to give it magic attack or, later once you get the Eldritch Fang, Pounce. You can also take this feat multiple times. Spirit's Gift can give your companion Fast Healing 1. Mid Combat it is a meh kinda thing, as it will rarely be enough healing to keep your pet alive. Out of Combat, Roc will be back to full in a minute or 2.
At the moment the buffs i have are: mage armor, shield, enlarge person and haste. I just reached the 6th level. Next lvl, i'll probably choose true strike 1false life 2. A friend suggested to take Improved Share Spell as soon as i can to save some spell slot It's a DC 20 roll to fool the vestment that you can use Divine spells and a DC 28 to fool the scroll you have enough wisdom to cast it.
Better yet, if you can get an arcane version of the scroll off of the summoner list, you'll just need the DC 20 check to cast it. Of course, you don't really need to invest so heavily in this if you just buy or make an Amulet of Mighty fists for your birdie. Improved Share Spell is good, but Extend spell is also a good metamagic feat for buffers. It will help the length of your buffs to last more than one battle. Of course, you could purchase a extend metamagic rod as well, which should do most of the work.
Once you get to higher levels though, the benefits can be nice. If you pick up Form of the Dragon, you can turn both of you into Dragons.
How cool is that?Converting the Pathfinder tabletop rules to a single player cRPG for the first time, Kingmaker has no shortage of class options. All the classes are quite similar to the pen and paper version of Pathfinderso if you've been rolling d20s with your friends for years you already know the basics of what to expect.
Like with the original Baldur's Gatethe game is over if the main character dies in Kingmakerso survivability should be your focus.
For new players, going with a fighter or barbarian is a good option. If you pick something squishy like a wizard or halfling bard, make sure to stay in the back row away from melee combat. Keep in mind however that the party splits in two early on based on your alignment and decisions in the prologue, so you can't have all the party members together at once. Alchemist is a hybrid class offering both spells and mutagens for temporarily increasing the physical stats, making this a great well-rounded option for melee or ranged combat.
The main draw here is the bomb featurewhich can be changed and improved as you level up and gives a constant stream of steady damage-dealing opportunities from a distance.
This subclass gains martial weapon proficiency and replaces poison resistance with the precise bomb ability, so your bombs don't affect allies. This is critical when you are throwing bombs into crowds. More focused on healing, this sub-class replaces poison resistance with infused curativewhich lets you use status effect removing infusions on other party members.
Barbarians are all about front line combatactivating rage and wading into melee. They gain new powers while raging at higher levels, and eventually get danger sense to avoid traps and damage reduction to act as the party tank. An even tankier version of the barbarian, this sub-class gets heavy armor proficiency, and swaps out fast movement for bonuses to CMD and speed while wearing heavier armor.
The mad dog doesn't get the normal rage ability until level 4, and gains fewer rage powers. In exchange, this version of the barbarian gets an animal companion and gains bonuses in combat when you fight alongside that companion.
Instead of danger sense to avoid traps, this sub-class gets damage reduction immediately, and gains resistance to fire and cold damage starting at third level. The bard is your jack-of-all-trades class, with some minor spellcasting powers, the ability to buff the rest of the party, and big bonuses to skill checks. If you want to do well on Knowledge checks and stay out of harm's way, bard is a good class to pick.
Note that if you are going the chaotic good route, you can just use Linzi as your bard instead. Instead of inspiring courage in other party members, the archaeologist gets luck bonuses on nearly all rolls.
This archetype swaps out the bardic knowledge feature for a bonus to Nature Lore rolls, and also gains the ability to deal sonic damage with a thunderbolt starting at third level. Beginning at third level, the flame dancer gains abilities related to firesuch as granting fire resistance to allies. Eventually this archetype adds fire-related powers such as fireball to his list of available spells.
A cleric's focus can vary widely depending on their deity, but in general act as the healers and secondary front line fighters. If you want to be able to deal with undead, help out the party, and still swing a mace at the bad guys, this is your best pick. This archetype is more martial-focused and gains bonus fighter feats every five levels.
The herald caller can swap out prepared spells to instead summon creatures associated with their deity. The opposite of the crusader, this archetype loses weapon and armor proficiency and instead focuses on gaining bonuses through spells.
The secondary healin g class, druids have versatile spellcasting abilities, can summon magical allies, and eventually gain the ability to take on animal or elemental forms during combat. Focused on the destructive powers of decay, this archetype gains blight bond instead of nature bondand eventually causes any enemies standing nearby to become automatically sickened during combat. This variant on the druid is focused around battling the feygaining damage bonuses against the children of the first world.
This can be a big help in certain parts of the game where fey are plentiful enemies. The opposite of the defender of the true world, this archteype revolves around supporting the fey. This sub-class gets fewer wild shape abilities, and instead gains enchantment and illusion spells.
The feyspeaker also uses charisma instead of wisdom for spellcasting. If you aren't sure what to pick, fighter is probably the best starting option due to the high hit points and ability to use the heaviest weapons and armor.
Fighters consistently gain bonuses to all armor and weapon optionsso they scale well in combat-focused situations. Instead of armor training, this archetype gains the defensive parry skillwhich gives an armor class bonus when making full attacks with a sword.
Instead of weapon training, this archetype gains major defensive bonuses while equipped with a tower shield, including the ability to defend allies from burst spells.So, I'm building a halfling Sylvan Sorcerer.
I took Boon Companion at 1st level, which is great, and combined with Ascendant Recollection trait gives me an effective companion level of 4. I am using a Giant Weasel from Bestiary 4which is a viscous thing.
Some options on how to make it meaner with this feat:. This is like a death grip on the first successful bite to many simple creatures. Better hurt on the first strike than the bleed, but damage stops if grapple is broken. Practically guaranteed grapple. Spirit's Gift: So many specialized defensive options in here. Situational, and needs to be decided at beginning of day.
Reach Spell: Not much use at 3rd level, but next level would be able to throw mage armor and enlarge person on the companion from range. With the bleed option you can potentially back off and do something else.
That makes ot seem the best to me. I really like the idea of riding the weasel rather than hanging back 30' and hoping that's enough, so combat casting might be my next feat after that. Lay the damage on.
Pathfinder: Kingmaker Complete Class Guide
This is an interesting idea but neither of the spells are on the spell list. There is vine strike as a second level spells. But that may be better spent via spell share on the AC. I like making grapple better. When you get to higher levels. The animal companion damage will be really bad but you will cast overland flight on it and have it grapple a caster which works great.
I don't know what feats it has but I like iron will it's boring but helpful, and toughness because it's cons only ok. For grappling it has a weaker level advancment so keep it small with agile manuevers. CraziFuzzy May 5,am Pathfinder Lost Omens, Rulebook Subscriber avr wrote: With the bleed option you can potentially back off and do something else. I'm leaning towards bleed as well for that very reason. I originally didn't look at riding, since early on, the AC is small. At 4th effective level though, it IS medium, and can easily be ridden - just need to determine the best way to utilize that, if desired.